The Clever Zebra Blog

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Working on the Open Virtual Collaboration Environment

When I first started Clever Zebra we set out on a mission to provide an Open Source solution to 3D environments in virtual worlds. Though popular, Zebra Corporate never quite made it as a business model and we continued producing virtual world events as well as consulting services for clients. That was almost 18 months ago.

Fast forward to June 2009 and we find ourselves having a blast creating virtual world events for corporations. We finally seem to have reached a point where we're just "early to market" rather than years ahead of the market...

Linden Lab Pitching Enterprise Directly

I was not so surprised to see a blog post from Linden Lab, makers of Second Life this morning directly pitching enterprise. Until now they've always positioned as the platform provider, content to let solution providers pitch to various types of organization Under new leadership however, the enterprise team are set to agressively push their SL in a box solution.

Amazing List of Healthcare and Science Related Virtual World Projects

Judy was kind enough to point me to this amazing list of healthcare and science related virtual world projects. It's amazing just how much is going on in that space!

Superficial Networks: Why I Deactivated Facebook and Dropped 300 Twitter Follows

Over the last couple of days I've dropped 300 Twitter follows and deactivated my Facebook account. The connections on both social networks for the most part are very superficial, and the firehose of irrelevant, impersonal information simply isn't useful.

Explaining why Second Life's Flexibility is Important

I've been engaged on Twitter with a few folks as I wrestle with explainging why Second Life's content creation and scripting flexibilty is important to a group of non virtual world folks. The challenge is to avoid the curse of knowledge, and make a concrete, easily understood statement. No easy task.

Here's what I have now. If you have suggestions I'd love to hear them!

Circling the wagons

Yesterday evening someone on Twitter called me an idiot for my post on firing your meetings manager. It's easy to be rude when you don't think the other person is listening.

It seems that the #eventprofs group which meets every other Thursday at 12 noon ET on Twitter were in a minor uproar. I joined the discussion and eventually invited 3 or 4 of these folks to join me for a virtual worlds meeting to discuss. I told them I'd be happy to defend my point of view and to help them understand some of the alternative solutions they could be offering their clients.

Not one of them emailed me. CORRECTION: @showtec emailed me. I just got caught in the spam filter...

The Cat's Out of the Bag

I can't tell you any more than Amanda has in her blog post, but yes, those are Clever Zebra buildings you can see in the new Linden Lab Second Life behind the firewall product. Very exciting stuff!

We're already recommending this for one client, and I think the potential of a fully working Second Life installed behind the firewall is amazing.

Just think about what that means for the possibility of fully immersive, rock solid events...

Jumping through hoops

Your entire company is organized around the idea of slowing innovation. Stopping you from moving radical ideas forward at anything even resembling a reasonable pace. Sure, they might say they want to encourage new thinking, but the system is still geared to slow it down right?

Why you should fire your meetings manager

It's practically blasphemous to even suggest that corporations should give up face to face meetings, but they should. Like it or not, this is not the time to be spending hundreds of thousands of dollars a year on physical meetings when there are rich, viable and practical alternatives.

I'm not suggesting face to face is without value. I am suggesting that for the vast majority of corporate meetings, including conferences, exhibitions, team meetings and training, it's irresponsible, and wasteful.

Which side of the line are you on?

Two things happened to me yesterday evening that have somehow managed to come together in my mind to define some thoughts that I think many people in the travel and meetings industries will find uncomfortable.

I watched the final 5 hours of Battle Star Galactica, rationalizing this extraordinary waste of time by telling myself I had a cold, I deserved it, and it would help me have a more productive week. No, I didn't buy it either, but what can I say?

Have you joined the vBusiness Expo LinkedIn Group?

A little while back I talked about how virtual events could evolve beyond mimics of the physical, and effectively put aside such considerations as time and geography and use other online formats such as the web, podcasting and social tools to become something better suited to the way we live our lives online. We've decided to put our money where our mouths are and experiment with vBusiness Expo in this way.

Why Virtual Worlds Video Should Never Exceed 5mins

Well really, have you watched any virtual worlds video that didn't bore you to tears after about 6-7mins?

One of the great challenges in promoting virtual worlds within organizations is overcoming the enormous barriers to entry vendors, developers and consultants have erected in their relentless persuit of making this stuff far harder than it needs to be. Video is sometimes the most effective way of demonstrating the power of virtual worlds to skeptics who won't, or can't get inworld with you. Often though, it causes more problems than it solves.

On Demand Virtual Spaces

Over the last couple of weeks I've seen successful demonstrations of both OpenSim and Wonderland virtual worlds as on demand services using Amazon's EC2 cloud computing platform. Here's the business model I've been playing with, feel free to run with it...

Stories, Visualization and Bad Presenters

Making a presentation in a virtual world will not make you any more interesting. A bad presentation is a bad presentation. In any world.

Most of the same rules apply:

  • Be prepared
  • Tell a story
  • Use pictures, not text.

What can we do in a virtual world to add to that though? At a typical presentation yesterday, whilst trying not to doze off as the presenter bored his audience to tears, I gave a little thought to point 2, stories.

2000 Downloads!

Virtual Worlds for Business Q2 passed 2000 downloads over the weekend. I think it's important to note that information still appears to be the #1 goal for those pushing virtual worlds within their organizations. This book does not have one single major blog or news outlet linking to it and it has passed 2000 downloads in a just a month or so! I'll be working on the Q3 edition starting this week.

Here are a couple of things I've learned since publishing this report, and a few thoughts on it's future:

Monetizing virtual events

I spent a facinating hour talking with John Grosshandler, founder of eComExpo yesterday. Among many things we spoke about how to monetize virtual events, and the culture of free that pervades on the itnernet. Here are the top 3 takeaways from that meeting.

Better than life

Dwian Dibbley

One of my goals is to make our events "better than life". I know that will rile some folks, but that's OK. I really think virtual events can be better organized, have better content, be more engaging with better networking and learning opportunities and more valuable than physical events. Not to mention greener, more efficient and less stressful!

vBusiness Expo: Call for Case Studies!

We're ready to get started with vBusiness Expo this May and are looking for case studies! If you can answer YES to these three questions, we want to hear from you.

How far can we push virtual world events?

There are extremely good arguments for mimicking how we handle physical events in the virtual world. The most obvious is that giving new users (and old..) familiar points of reference, clues to what they should be doing, works. When we see rows of seats in front of a stage, we know where we're supposed to sit. We know we're supposed to hush down when the presentation starts and we know that polite whispers about the content are appropriate. We expect virtual world conferences to follow similar time, location and content analogies also.

Describing Virtual Worlds

Before you can even show your boss or co-workers a video, let alone actually bring them inworld, you're going to have to describe what a virtual world is. Hopefully you'll be able to do it in one sentence, and they'll immediately get it.

Here are a few descriptions I came up with this morning, please add yours:

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