Clever Zebra explores the use of virtual worlds for fun and profit in business.

Examining healthcare in virtual worlds

Despite the constraints of a very formal, academic style imposed at the Journal of Medical Internet Research, Margaret Hansen, of San Francisco School of Nursing has done a cracking job of overviewing virtual healthcare. The paper is Second Life-centric, and doesn't draw any firm conclusions on the effectiveness of virtual worlds in healthcare enducation but it does provide a good list of project examples as well as detailing some of the relevant theories attached to 3D learning environments.

Why Sun's Project Wonderland changes everything

I've been a fan of Sun's Project Wonderland almost from the start. I've said many times that I think it's potentially a complete game changer in virtual worlds. Particularly for enterprise and edu. The overly techie, wikified code dump that is their website however makes a lot of folks' eyes glaze over before they've even had a chance to grasp it's full potential. The new Wonderland videos make it a lot quicker to understand.

Picks and shovels

It's becoming easier and easier to build white label virtual worlds. I can think of a half dozen ways just off the top of my head, and now Moondus enters the fray. I completely missed this announcement at last weeks conference but despite being a little shakey, the video doesn't look half bad.

Perceived Virtual Presence

Researchers at North Carolina State University have developed a measurement for just how "real" virtual worlds

The researchers focused on developing a measurement tool specifically for business applications in the virtual world, noting that the productivity and effectiveness of workers interacting via these online environments is closely linked to how well the workers are able to feel as if they are in the virtual realm.

Stagnation in the enterprise virtual worlds space

road to nowhere

I had the distinct pleasure of attending the recent Virtual Worlds London show as the guest of Chris, Joey et al at Virtual Worlds Management this week. To say it was a mixed bag would be an understatement. The media, kids and games sessions where alive and vibrant, and absolutely full of excitement The enterprise sessions were lackluster, stale and unconvincing.

In some countries they'd cut yer virtual hand off!

But not in the Netherlands, they just arrest you if you're caught stealing virtual goods. Astonishing. Apparently these kids beat up and threatened some other poor junior-neck-bearder to get his "magic amulet". Sheeesh..

Virtual Worlds headline of the week...

And the winner is... Second Life Offers Business Teleconferencing, Now Penis-Free by Eric Krangel referring to the Linden/RRR announcement this week re Immersive Workspaces. I have to say I saw the video at the VW London conf and was somewhat less than convinced, as were others I spoke to but to be fair I've not tried it yet, it could just be tacky machinima and bad presentation to fault..

I sit like a girl

It's true. I can't seem to help it. So Mrs W was only mildly worried when she found me sat cross legged at the desk today flitting around a magic forrest full of flowers wearing a pink dress and butterfly wings...

Virtual Worlds to spin round the swirly toilet bowl of tech startup hell

Or at least so says Christian. It's nice to have an excuse to link over to his new company. It's not all doom and gloom though...

New White Papers Key to Virtual Worlds for Business

Clever Zebra has just released two Virtual Worlds white papers in conjunction with the sold-out July vBusiness Expo. The goal of these papers is to give businesses interested in virtual worlds a clear and simple guide to taking first steps in this new technology, and to remove some of the awful complexity involved.

The two papers provide a clear starting point for business in virtual worlds. You can get your copies in the new white papers, reports and guides section of the website, or from the brief descriptions below.

Syndicate content